Air in W.I.T.C.H.
Air; as light and free as it is, can be a very dangerous and lethal element when used right in combat. Although being described as very easy to manipulate and control, it allows the Guardian who possesses it many advantages. For instance, a Guardian of Air can choke the oxygen out of living things and lower the air's temperature to subzero. Nevertheless, Air is the calmest and most serene of the five elements, allowing the user to fly gracefully and more skillfully than her fellow Guardians and to contract memories through sound waves. It is an important factor in determining and controlling climate and weather, and the generating force of most ocean and freshwater waves. Wind occurs because of horizontal and vertical differences in atmospheric pressure, and include breezes, squalls, gusts, whirlwinds, zephyrs, gales, tempests, and hurricanes.
The abilities of a Guardian of air include:
- Aerokinesis: Power over Air and can manipulate aspects of said element.
- Conjure clouds
- Create windstorms and tornadoes
- Control temperature of air
- Freeze people and objects
- Create air bubbles for travelling underwater
- Super-Hearing abilities
- Use Empathic Precognition (Also seen as Premonitions)
- Suck the air and wind out of living beings
- Create a multitude of shapes out of air such as weapons, animals and creatures
- Manipulate and control steam (as it is a form of a gas element)
- Greatly strengthened and amplified agility and flight
- Create highly destructive windstorms, whirlwinds, tornadoes and storms
- Manipulate and control the weather and surrounding climate at will
- Recall memories from the sounds of objects
- Use empathic precognition
- Soundproof rooms
- Shape shifting
- Use wind to move objects
- Use her breath as a weapon
- Act as an empath
- Read the history of an object by touching it and closing her eyes
- Transmute objects
- Shoot beams of silver energy
- Manipulate aspects of said element.
- Asphyxiation: A technique whereby an aerokinetic
manipulates the flow of air within a person's respiratory system, extracting it from the lungs via the nostrils and mouth, and prevents any new intake of breath by forming a vortex of air around the victim, thus suffocating the victim.
- Aerokinetic Blasts: Certain users can create large,
concentrated amounts of air and focus it into a powerful blast or ball of wind, capable of inflicting great damage with merely one blast.
- Use her breath as ice
- Use air shields
- Shoot air blasts at her opponents
- Use her breath as wind
- Control air vortexes
- Give others and herself the ability to fly
- Communicate with the air
Besides control over air, the Guardian can:
- Cast a glamour
- Recall other peoples' memories
- Make herself and others completely invisible
Known Guardians of air include:
- Elemental Queen of Air
- Four Dragons (Black Dragon)
- Caleb (formerly Arc 2 only)
- Cornelia Hale (Briefly as the Quinto-Guardian)
- Nerissa (formerly; via the Seal of Nerissa)
- Prince Phobos (formerly; via the Seal of Nerissa)
- Lord Cedric (formerly; via the Seal of Nerissa)
- Something to note within the canon is that so far the named guardians of Air are Chinese, an ironic fact seeing as how Air is not part of the classic elements in China which are: Fire, Wood, Earth, Metal and Water.
|Guardians of Kandrakar|
|Quintessence · Water · Fire · Earth · Air|
|Heart of Kandrakar · Aurameres|
|Xin Jing · Four Dragons · Nymphs · The Oracle|