There isn’t an 'ew' loud enough.

—Irma to Blunk when he hands her a Passling saliva-covered stick

Hello! Kadma, queen babe!

—Irma to Kadma, P is for Protectors

And you’d get the power of....mud?

—Irma, Meridian Magic

Irma podpis
Irma Lair is a fictional character in comic book W.I.T.C.H. and the television series of the same name. She is one of the five teenage girls who are chosen to be the new Guardians of Kandrakar. Their mission is to protect Kandrakar, the center of the universe, and the other planets from evil.

Irma is a 13 year old teen, who is in eighth grade in season 1, and ninth grade in season 2 at the Sheffield Institute. She has light-brown, slightly wavy hair and greenish-blue eyes. her birthday is March 13, and her sign is Pisces. She is voiced by Candi Milo. As the Guardian of Water, Irma controls water as well as having other advanced powers. Her theme color is turquoise and her symbol is a blue wave crest.


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Irma is a 13 year old teen. She has shoulder length, light-brown, slightly wavy hair and greenish-blue eyes. her birthday is March 13, and her sign is Pisces.

She likes taking long baths and showers, shopping, rock music and making up nicknames.

Irma is crazy about boys and has had many different crushes, the first being Andrew Hornby (but nothing happened between them),and after she has a sweet friendship with Joel. But her first love was Stephen, her only real boyfriend.

Her idol is Karmilla, a rock singer; she's also a big fan of soccer player David Addams.

In Issue #50 her alternate future was a Dolphin Trainer, but in issue #121 her true future is to be a teacher.


Little irma

little Irma

Irma is a spunky, cheerful, optimistic, and humorous person. Compared to the other members of W.I.T.C.H., she is the cockiest member of the team and she often appears to be the least serious as she is known to crack jokes about almost anyone she comes in contact with. Despite her tendency to joke around when faced with a problem, she is a kindhearted person who cares about those she has relationships with.

She can often be seen using her powers for personal gain. Irma can be a bit squeamish at times, and fainted when she saw Mrs. Rudolph in her true Meridian form the first time.

When necessary, she exhibits leadership qualities. Irma almost always wants to be center stage, and, depending on the person, can or can't hold grudges for long. She also has a big appetite, revealed by the time she devours all of Mrs. Rudolph's cookies without a care for them possibly being poisoned, unlike the other more cautious Guardians. Irma can be seen as the biggest flirt and boy expert of the group.

She only told one person about being the water guardian — Stephen.

Irma loves music, her idol is Karmilla and in the TV Show, she runs K-Ship at Sheffield Institute.
Irma kship

Irma's family

-irma witch family

Irma's family

She lives in a house with her policeman father Tom Lair, her pesky 7 year old half-brother Christopher Lair (who only misbehaves due to copying his sister's immaturity), and Anna Lair, who is her stepmother in the comics and her biological mother in the animated series. In the comics she has a pet turtle named Leafy, in whom she confides all her secrets.

Guardian Outfit


First Form

Irma's guardian outfit consists of a teal, slightly off-the-shoulder,

New Form

long sleeved top with a purple mini-skirt that has a slit at the left side. She also has turquoise and green-striped tights, and her shoes are ankle-high boots.

In the New Power Arc, her hair grows longer and curlier, and her costume changes. Instead of her ankle boots, she receives knee-high boots. Her shirt gets modified into a tank top that displays her Guardian emblem across the chest and covers her whole stomach area. Plus, her skirt goes down to her knees and has slits at the sides. She also gets long, black gloves that stop a few inches past her elbows.

In the USA theme song, she is shown with the teal shirt and purple skirt in the beginning, but in the end of the song, her clothes switch colors.

Powers and Abilities

Irma Lair (Television Series)/Power Development


Irma in her element

Irma o

Irma in her element form

Irma has the elemental ability to control and manipulate the element of Water and all of its three forms whether liquid, solid, or gas. She eventually starts controlling and manipulating bodies of liquid water to stop rushing water or create shapes like swords and can create a bubble of water filled with air to travel underwater. She can also control and manipulate the liquid water in the clouds to make it rain and control water pressure allowing water under her control to grab objects or even slice through metal, rock, steel, iron, and leather with ease. In the animated series she can create water out of thin air, possibly from the water vapour in the air, and attacks mostly with blasts of liquid water that she creates from her hands.

Irma also has the ability to manipulate the magical energy of water, which is manifested in the form of rays of turquoise. She can also use water for cutting objects and hold them by increasing water pressure.

Later when the Guardians powers are fueled by the mystical energy used to create the Veil, they begin manifesting new, stronger powers and abilities. Irma gains the power and ability of mind control, able to influence and control people's actions, such as making her father go easy on her to avoid grounding or breaking another free from outside mind control. She cannot override the effects of the Horn of Hypnos or Nerissa's enthrallment spell, but when the power of those things weaken she is able to break it.

Irma also displays more control with her power over water able to freeze and evaporate it at will, dehydrating, AKA sucking the water out of beings, and creating a gigantic version of herself out of pure liquid water using herself as a nexus of this watery giant.

When she becomes one with the water dragon in "Z is for Zenith", she changes into a pure liquid water-like being. Irma's newest power is known as Scrying, the ability to foresee her present and future in various fluids and in lucid dreams.

The following is a list of powers, abilities, and other talents that Irma possesses:

Water Powers:

  • Hydrokinesis: She has the ability to manipulate, control and creation of water out of thin air (in the cartoon and by the "New Power" comic arc).
  • Hydrogenesis: Irma can create water from her own power, generating it out of nothing.
  • Water Solidification: She can solidify water to grab object.
  • Water Constructs: She can create various makeshift weapons such as swords, daggers, shields, barriers, and create animals such as snakes, tentacles, and birds to attack or defend.
  • Water Walking: She can walk on water.
  • Force-Field Generation: She can create force fields using water.
  • Pressure Manipulation: She can alter the pressure of water to slice through objects.
  • Water Propulsion: She can propel herself out from a mass of water.
  • Rain Manipulation: She can control and summon rain such as light or heavy downpours.
  • Cloud Creation: She can form clouds out of water molecules.
  • Fog Generation: She can create thick fog, control steam.
  • Cloud Generation/Steam Manipulation: She can create thick clouds of steam for cover.
  • Tidal Wave Generation: She can create massive tidal waves, whirlpools, rainstorms, downpours, floods, tsunamis at will.
  • Bodily Fluid Manipulation: She can control the fluids in person's body; controlling and manipulating the person against his or her will for puppet purposes.
  • Body Temperature Manipulation: She can raise bodily temperatures.
  • Chlorokinesis: She can control plant life by controlling the water inside.
  • Water Mimicry: Literally become a being of pure liquid water.
  • Cryokinesis: She can create, control and manipulate ice, snow, and hail at will.
  • Hydro-Thermokinesis: She can super-heat and boil water and all other liquids to scalding temperatures.
  • Aquatic Respiration: She can breathe underwater.
  • Hydromancy: She can see vivid visions or scenes through water.

Besides controlling water, the Guardian also has the ability of:

  • Telepathic Mind Control.
  • Flight (only in the TV show).
  • Glamouring (In other words, becoming older).
  • Teleportation.
  • Invisibility as seen in W.I.T.C.H comics issue # 26.
  • Use enhanced intuition.
  • Change the physical appearance of herself and others.
  • Scrying Powers: Foresee the future in various fluids and in lucid dreams.
  • Embodiment: Create physical embodiments of herself.
  • Color Manipulation: Change the color of fabric.

Love Life

Throughout the series, Irma is shown to be boy-crazy and looking for a boyfriend. She even proudly said that she was and always will be a "gorgeous single". Even before the start of the series, in a special; The Year Before, she was shown looking for a boyfriend. She goes as far as believing in one episode that a one off character named, Jewel, who has special psychic abilities, will keep his promise that he'll tell her who her boyfriend is going to be.

Like most girls in the comic book version Irma has sort of a love life. Irma is the only one in the comics who never had a relationship before, but unlike the others she tried the most to get a boy's attention. This first happened when she used her Guardian form to get into a club and meeting a popular boy from school, called Andrew Hornby. However he ended up trying to kiss her too soon and accidentally Irma turned him into a toad. Irma tried to get his and other popular guys attention again by making her body grow. This backfired when her body almost did not change back due to almost losing her powers.

Martin Tubbs
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has a crush on Irma and since the beginning he tried to get her attention and trying to flirt with her. Irma at first is not interested into him believing he is a dork and a nerd. When Irma's Astral Drop promised Martin to go on a date, the real Irma was forced to go with him despite her wishes. Despite her feelings and her dislike towards Martin, she finds herself enjoying it and finds Martin funny. Martin also helps her with her homework when Irma's grades are going down. Later on Astral Irma has become so sick of Martin that she calls him a dork and says to leave her alone in front of him. Because of this Martin grows tired of Irma's behavior and decides to ignore her. When the Astral Drops disappear Irma notices Martin ignoring her and tries to follow him and ask him to help her for homework again. However, Martin looks annoyed but still tries to be nice to her. Finally, later Irma talks to him and she tells Martin to give up on them ever being more than friends. Martin understands and does not mind having a friendship with her, and so Martin became one of Irma's best friends.

In issue #50 a possible future shows that Irma has become interested in Martin who grows up to be a handsome young man.

In Planet Boys, Matt's cousin, Sean, shows to be interested into Irma and flirts with her openly and confident. Irma however, dislikes his behavior and tells him off despite the fact she is blushing.

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Joel, a friend of Matt has recently become close with Irma as they have many things in common, and also talking for hours about the subjects they love. Irma also blushes around him. In the meantime, Martin started a relationship with his French pen-pal. This shocks Irma and annoys her. Irma also often tries to get Martin jealous with her being with Joel but it does not seem work. Irma also has a hard time focusing on Joel with Martin nearby implying she herself is starting to like Martin, or always liked him without knowing it and now with him not giving his full attention to her, she is obviously missing it. However, she admits to Joel that she likes him and embraced him in the process, which Joel replied that he also liked her. Despite this, they never seem to actually make it clear that their relationship is romantic, implying that the two meant that what they said was just as good friends.

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In the new series, Irma finally has an actual boyfriend, named Stephen, who is a relatively new character in the story. She reveals to Stephen that she is a guardian during the New Power arc.

In the animated series Irma never gets a boyfriend; though Martin still has a crush on her and she continues to have a crush on Andrew.


  • She is on the same class as Taranee and Hay Lin.
  • Her favorite subject is “sort-of” Geography.
  • Her favorite color is Turquoise.
  • Her hobbies are relaxing, and listening to music if they count as hobbies. She also likes to swim, but will never start doing it competitively.
  • For her, the best thing is Karmilla's new album, a big chocolate ice cream, and summertime in the beach.
  • She doesn't like French tests, sweaty P.E. lessons, spiders, and the color pink.
  • She absolutely hates Christopher.
  • Irma has the most number of love interests than any of the other Guardians in both the Comics and the Show
  • Her favorite pop is Karmilla.
  • She loves karaoke and can rap quite good.
  • Irma is a female given name. The name comes from the Old High German irmin, meaning world.
  • In the Animated Series, Irma is the only member of the Guardians who never became a Trance Marcher.





Irma Lair/Gallery

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Arcs: Arc 1: The Twelve Portals · Arc 2: Nerissa's Revenge · Arc 3: A Crisis on Both Worlds · Arc 4: Trials of the Oracle · The Book of Elements · Arc 6: Ragorlang · Arc 7: New Power · Arc 8: Teach 2b Witch · 100% Witch · Ladies vs W.I.T.C.H. · Arc 11: Magical Sovereign

Volumes: Issue 001: Halloween · Issue 002: The Twelve Portals · Issue 003: The Dark Dimension · Issue 004: The Power of Fire · Issue 005: So Be It Forever · Issue 006: Illusions and Lies · Issue 007: One Day You'll Meet Him · Issue 008: The Black Roses of Meridian · Issue 009: The Four Dragons · Issue 010: A Bridge Between Two Worlds · Issue 011: The Crown of Light · Issue 012: The Challenge of Phobos · Issue 013: I Know Who You Are · Issue 014: The End of a Dream · Issue 015: The Courage to Choose · Issue 016: Nerissa's Seal · Issue 017: Don't Close Your Eyes · Issue 018: Remnants of Summer · Issue 019: The Other Side of the Story · Issue 020: A Gust of Hate · Issue 021: Shadows of Tomorrow · Issue 022: A Broken Heart · Issue 023: Goodbye! · Issue 024: Trust Me · Issue 025: Water Shadows · Issue 026: Blackmail · Issue 027: Divided · Issue 028: So Close, Yet So Far · Issue 029:The Lesser Evil · Issue 030: The Chamber of Tempests · Issue 031: The Voice of Silence · Issue 032: Behind the Mask · Issue 033: The Greatest Gift · Issue 034: The Scent of Freedom · Issue 035: Mirrored Lives · Issue 036: Rebel Souls · Issue 037: The Dispute · Issue 038: Desires of the Heart · Issue 039: On the Wings of Remembrance · Issue 040: The Ultimate Secret · Issue 041: The Whole Truth · Issue 042: Beyond All Hope · Issue 043: Tricks of Light · Issue 044: Never Alone, Ever Again · Issue 045: Double Deception · Issue 046: The Power of Courage · Issue 047: The Sands of Time · Issue 048: New Horizons · Issue 049: Between Dreams and Reality · Issue 050: Forever Magic · Issue 051: Out of Control · Issue 052: The Eye of the Book · Issue 053: A Whole New Song · Issue 054: One More Hug · Issue 055: The Day After · Issue 056: The Riddle · Issue 057: The Isle Of Enchantment · Issue 058: Illusions · Issue 059: The The Fire Within · Issue 060: Earth and Air · Issue 061: The World Inside The Book · Issue 062: The Final Chapter · Issue 063: Arrival and Departure · Issue 064: The Screaming Man · Issue 065: When Hope Blooms · Issue 066: Reflections · Issue 067: On Your Side · Issue 068: The Dark Side · Issue 069: New Frontiers · Issue 070: Stop the Presses · Issue 071: Glimmers of Fear · Issue 072: The Green Ray · Issue 073: The Dark Summons · Issue 074: Whisked Away · Issue 075: As You Were, You Are Now · Issue 076: Earth · Issue 077: Of All the Stars · Issue 078: Fire · Issue 079: Water · Issue 080: Emotions · Issue 081: Air · Issue 082: Energy · Issue 083: Return to Kandrakar · Issue 084: Unique Movements · Issue 085: I Am You · Issue 086: In the Heart · Issue 087: A Cold Magic · Issue 088: Which One of You? · Issue 089: The Key to Summer · Issue 090: A Beating Heart · Issue 091: So Much More · Issue 092: No Longer Alone · Issue 093: It Comes From Far Away · Issue 094: The Settlement · Issue 095: Endless Tears · Issue 096: Here On The Heart · Issue 097: The Magic of the World · Issue 098: Sweet After All · Issue 099: A Dive in the Air · Issue 100: 100% Witch · Issue 101: A Rising Star · Issue 102: The First Day · Issue 103: That Which You Aren't · Issue 104: Another World · Issue 105: One Letter From a Dream · Issue 106: Zodiac · Issue 107: It Was Fate · Issue 108: A Father's Heart · Issue 109: Green Truth · Issue 110: Magical Moms · Issue 111: Teamwork · Issue 112: Early Days · Issue 113: The Long Kiss · Issue 114: Return to School · Issue 115: A Special Voyage · Issue 116: The Right Distance · Issue 117: The Best Party · Issue 118: All In A Day · Issue 119: Music In The Air · Issue 120: Lady Giga · Issue 121: Ten Years Later · Issue 122: Mathematically Possible · Issue 123: Lady Crash · Issue 124: A Puppy for a Friend · Issue 125: The Other Part · Issue 126: Lady Kimikal · Issue 127: Embrace · Issue 128: A Single Word · Issue 129: Away From the Heart · Issue 130: A New Friend · Issue 131: The Magic of Emotion · Issue 132: Together Again · Issue 133: Little Magic · Issue 134: Tomorrow · Issue 135: Summer Time · Issue 136: Sportingly Stylish · Issue 137: I Love London! · Issue 138: A Different World · Issue 139: Forever in Our Hearts

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Season 1: It Begins · It Resumes · The Key · Happy Birthday Will · A Service to The Community · The Labyrinth · Divide and Conquer · Ambush At Torus Filney · Return of The Tracker · Framed · The Stone of Threbe · The Princess Revealed · Stop the Presses · Parent's Night · The Mudslugs · Walk This Way · Ghosts of Elyon · The Mogriffs · The Underwater Mines · The Seal of Phobos · Escape from Cavigor · Caleb's Challenge · The Battle of The Meridian Plains · The Rebel Rescue · The Stolen Heart · The Final Battle

Season 2: A is for Anonymous · B is for Betrayal · C is for Changes · D is for Dangerous · E is for Enemy · F is for Facades · G is for Garbage · H is for Hunted · I is for Illusion · J is for Jewel · K is for Knowledge · L is for Loser · M is for Mercy · N is for Narcissist · O is for Obedience · P is for Protectors · Q is for Quarry · R is for Relentless · S is for Self · T is for Trauma · U is for Undivided · V is for Victory · W is for Witch · X is for Xanadu · Y is for Yield · Z is for Zenith

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